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1978-11-24
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================================================================================
The complete C64 music collection Jens-Christian Huus
================================================================================
Tunes in NewPlayer v00 - v05, 1988-1989.
In 1988, Laxity told me to stop using his player - however, I had learned how
to compose music in an assembler listing, something that was way easier and
funnier than the awkward system I used in the old player from 1987. So, I
immediately began coding on a new player system which should go all the way to
v20 - where I stopped in 1992. In 1988, I experimented with my own editor
which used parts of the tracker principle developed by Karsten Obarski on the
Amiga, but I enhanced it with my own "pile" system where sequences of flexible
length could be placed on top of each other. This way the three voices would be
aligned no matter how big the sequences were. The editor was developed together
with player v04, but the version which follows this package only works with
player v05.02 and up (if you load worktunes into it with a lower version, you
may get some strange results). After finishing the editor from v05, I made all
my music in this editor until 1991/1992, where I finally switched to the PC.
All the music in v00 to v04 was composed directly in the assembler listing.
================================================================================
2CVEE.DAT 2cVee
Experimental tune with music in 2 voices and 9 sfx in the third
voice. This was the first time I ever did this.
BEATBASS.DAT BeatBassie
An introtune which became very popular. In fact, a lot believes
this is one of the best I have done. I never quite understood
it - it's terrible to say the least! It must be that ring
modulation bit later...
BROWNICE.DAT Brown Ice
Interpretion of "Brown Eyes" by Garfunkel.
CAVERNS.DAT The Caverns
Contains two tunes.
DIFLEXIN.DAT Diflexing
Made at Jewels' place. I tried to emulate the style of Diflex
as heard in his "Strike Force" tunes.
DONT_BE.DAT Don't be sad
The first 30 seconds was "inspired" by an Amiga song I found
in a new tracker on that computer.
FARTING.DAT Farting
Thrown together in a few minutes to show a friend how to use
the editor.
FOOLED.DAT Fooled again
Introtune made in an experimental player called "Intro Player".
The player took very little rastertime but suffered under too
many compromises. I only made this tune in that player.
HOPPIN.DAT Hoppin'
An excerpt from "Sampler #1" - a very fast introtune.
HXNPARTY.DAT Hexagon Copy-Party
Made FOR that party, not AT it. The tune contains quite a lot
of harmonic mistakes, something I often made in that period.
These were often caused by "lazy" transpositions of the
bassline sequence - instead of creating a new one.
IMAGINAT.DAT Imagination
The second tune made in the NewPlayer v00 series, no effects
in the player.
JUST_A_M.DAT She's Just a Maniac
A tune where I tried to emulate the style of Maniacs of Noise.
As the title suggests, parts of the notes matches the words
so you can actually sing the title to it. Try it after 9-12
seconds of play! :)
MANSION.DAT Maniac Mansion
I was impressed with the titletune on "Maniac Mansion", an
adventure game by LucasFilm (That was years before they changed
their name to LucasArts). However, the instruments were rubbish
so I did my very own version of it. At a silent part in the end
of the tune I even added a few notes of my own.
MEMORY_I.DAT Memory I
Even though it was composed in the same month as where the
editor was finished, it was put on ice only to be properly
packed and released some years later. It may be also be found
in one of the worktune directories as "Test 10.2".
NILFISK.DAT Nilfisk
Yes - the noise you hear from the ring modulation in the
beginning of the tune resembles IMHO a vacuum cleaner! ;)
NO_FILT.DAT No Filter
This tune actually doesn't belong in this directory although
it was made in player v5. I had made later players at the time
of composing it, but the demogroup "Upfront" was experimenting
with a part containing samples and wanted a tune without any
filter, and preferrably a low rastertime. Hence the need for
player v5 at that moment.
NYT_INXS.DAT I need you tonight
The second conversion I did of this tune, ordered by "Excell"
from the demogroup "Jewels" as payment for giving me a great
sequencepacker. He didn't like the conversion at first, but he
later admitted that it kinda grew on him. I put a lot of work
into making the conversion accurate.
POPCORN.DAT Popcorn
A remix made out of my own mind. And then not quite - the part
in the middle (01:33) was inspired by "Trollie Wallie" from
Interceptor Software. Listen to the end where there's a silent
solo bit (from 02:45).
PP_SEGA.DAT Pit Pot
Conversion from a game cartridge on the 8-bit SEGA. Sometimes
it was difficult to hear all the details which made me go for
certain compromises - something I was too weak to handle at
that time...
PROBLEMS.DAT Problems
Last experiment in the v00 series without effects.
REVOLUT.DAT Revolutionary
This was the first tune done in the editor which was spread,
hence the name.
SAMPLER1.DAT Sampler #1
Contains four tunes. One of the tunes was extracted to form the
single tune "Hoppin'".
SHAD_SUN.DAT Shadow Sun
This was one of the last tunes I composed in an assembler
listing. My editor was almost complete and after trying it, I
never wanted to compose in assembler again.
SHORTSAD.DAT Short'n Sad
Made in player v01 - the player now contained an arpeggio table
routine for the drums.
SHORTY!.DAT Shorty!
Very short introtune made for a Dominators intro I coded myself.
SIMPLE.DAT Simple tune
This was the first tune I did in my own player after leaving
Laxity's player. There are absolutely no effects other than
pure notes in this song.
SONG_IN.DAT Song made in monitor
The only tune I ever did in a machinecode monitor. I knew that
Laxity made all his music this way and I wanted to try it out.
Although I managed to compose a tune I didn't like the method
at all.
TUNED_IN.DAT Tuned in!
The first player v01 with a few decent effects. If you listen
closely you can hear that it is the tune "Problems" with better
instruments.
WEND_GLS.DAT Westend Girls
A conversion from an old Petshop Boys classic, one of the worst
tunes I have ever done. You could almost blackmail me with
this one - Yuck!! :(
WZXINTRO.DAT Wizax intro
WZX_DEMO.DAT Wizax demo
The first tune to use the "testbit-noise" technique which locks
and unlocks the noise in such a way that the noise waveform
sounds more metallic. However, I later discovered that this
worked differently from C64 to C64. On some C64, I had to lock
the waveform with $F0, where other versions required $F8 to
achieve the same effect. Neither SidPlay nor the emulator by
Miha Peternel supports it at the time of writing this.
================================================================================